


What could have been a perfect game ends up becoming merely "good approaching great", simply because of some daft design decisions.ĭonkey Kong Country Returns gets underway in a typical daft Nintendo manner. While we may have been being harsh so far, it's because the rest of the game is so utterly brilliant, it makes those flaws that much harder to swallow. All this means is you'll end up finding the game a lot harder to progress through in co-op, while everything else in the game suggests that's the way it's been designed to be played!ĭonkey and Diddy - annoyed by the daft design decisions that hold their game back.īut that's not to say there's nothing to Donkey Kong Country Returns but frustration. Starting off with four balloons, in single player, you'd have four attempts at finishing a level - but in co-op, you end up only being able to have two, as you use a balloon each when you die. The problem is, when you're playing in co-op, you'll find yourself practically haemorrhaging the balloons which make up the game's life system. It's a great setup for parents and couples, too, as Diddy can clamber up on the larger Donkey Kong's back whenever you come across an awkward section, whether it's a jump, an enemy, or a boss fight. It seems clear from the offset that the game's been designed to be played by two people, with an experienced player taking the reigns of Donkey Kong, while the newcomer plays as Diddy. That's not to say, of course, that it doesn't try. The difficulty level isn't adjustable, and is somewhat unrelenting, making Donkey Kong something of a challenge for new players, as it's obviously been designed with veterans of the original, 17 year old Donkey Kong in mind. While it's been branded as something of a reboot, and is definitely the next big Nintendo game, it's also really, really hard. Once you’re too close to the cannons, go back and start the process again for as many DK Coins and Balloons as you could possibly need.The problem is, Donkey Kong hasn't been adjusted all that well for new players. You can’t maintain this forever, because you can only float so long, so you’ll eventually get too close to the cannons and have to start over. If you can keep super bouncing from the lower squid to the higher squid, you’ll eventually stop getting DK Coins and start getting Balloons instead. You’ll start to get closer to the cannons, so you’ll have to time your bounces just right so you can land on a squid from the lower cannon before it hits the barrier, and then back up to a squid from the higher cannon, and back down again, etc. Start off near the downward slope and wait for a squid from the top launcher to reach you, then super bounce off of it and float to the next one. The best method for this is to super bounce off of the squids by pressing up and jump when you land on them, and then using Diddy Kong’s jet pack to float as long as possible before bouncing on another one.

The key here is to get as many bounces as you can on the squids without touching the ground.
